AI Insights · Timothy · January 2025
Top Boxing Games Performance in Bulgaria Q4 2024
Explore the performance trends of the top boxing games in Bulgaria during Q4 2024, with insights on downloads, revenue, and active users.
In the fourth quarter of 2024, the top boxing games on a unified platform in Bulgaria showed interesting trends in terms of downloads, revenue, and active users, according to data from Sensor Tower.
Real Boxing 2 by Vivid Games S.A. saw a notable increase in weekly revenue, peaking at $135 in mid-November. Weekly downloads grew significantly, reaching over 2K by the end of December. Active users also followed an upward trajectory, starting at 941 and rising to 2.3K by the quarter's end.
EA SPORTS™ UFC® 2 from Electronic Arts experienced fluctuations in revenue, with a high of $82 in late October. Downloads increased from 465 at the start of the quarter to over 1.4K in November. Active user numbers showed a peak of 4.8K in late November before decreasing to 2.5K by December’s end.
Boxing Star: Boxing Fight Game, published by THUMBAGE, had a consistent revenue stream, peaking at $50 at the end of November. The game’s downloads began at 109 and surged to over 300 by December. Active users followed a similar pattern, peaking at 602 in early December.
WWE Mayhem by Reliance Games had a modest revenue increase, reaching $47 in mid-December. Downloads showed a steady rise, peaking at 405 in late December. Active users increased from 153 to 396 over the quarter.
Finally, Punch Club by tinyBuild LLC maintained a low profile with minimal revenue fluctuations and no significant download activity.
For more detailed insights into app performance metrics, visit Sensor Tower.